Motivation in Game-Based Learning: A Study on Technical Analysis Education

  • Amirudin Mohd Nor Universiti Teknologi MARA, Melaka
Keywords: Game-based learning, Gamification, Motivation, Digital Society, Technical analysis

Abstract

Game-based learning is one of the current themes of the 21st century associated with digital natives. Nevertheless, most university educators do not routinely use gamification and game-based learning. This paper tries to link teaching innovation and game-based learning methodology via a game-based learning innovation in a non-game learning environment. This paper explores the students’ motivation for using educational games as their learning medium. A survey on technical analysis students was undertaken specifically focusing on motivation factors as an initial study before proceeding further with full-scale research on game-based learning. This paper is one of the few papers that study game-based learning in finance, specifically the subject of technical analysis. The results indicate that the students have high motivation in game-based related activities and are very interested in using games for learning in the future. Future research can focus on expanding the study to explore other dimensions of the perception of technical analysis students on game-based learning methodology. The outcome of this study will assist educators in the field of finance to understand their students to better serve them specifically in game-based learning matters.

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Published
2024-11-26
How to Cite
Mohd Nor, A. (2024). Motivation in Game-Based Learning: A Study on Technical Analysis Education. Information Management and Business Review, 16(4(S)I), 288-294. https://doi.org/10.22610/imbr.v16i4(S)I.4337
Section
Research Paper