Save Our Sea: Game-Based Learning on Sea Environment Care
Abstract
This study introduces the development and evaluation of a 2D marine pollution awareness game to address the pressing issue of marine pollution. The study addresses the challenges associated with raising awareness about marine pollution, including the lack of knowledge and awareness among the general public regarding the impact of marine pollution on the environment. The lack of effective educational tools and resources to communicate the complexities of marine pollution poses a significant problem. To tackle these issues, the study aims to develop a 2D marine pollution awareness game that not only educates but also engages players in a meaningful way. The game's objective is to educate players about the environmental impact of marine pollution while engaging them through interactive gameplay. The Rapid Application Development (RAD) methodology involved designing the game's mechanics, graphics, and audio elements using tools like Construct, Aseprite, and Canva, followed by usability testing using the Game Experience Questionnaire (GEQ). The findings indicate positive feedback from participants, highlighting high levels of immersion and positive affect, but also suggest areas for improvement in terms of the challenge level and flow. Future work includes enhancing the game's challenges, adding multiple languages for broader accessibility, and exploring the integration of VR/AR technologies to enhance educational impact. This study underscores the potential of the game as a tool for environmental education and conservation, with opportunities for further development and impact in raising awareness about marine pollution.
Downloads
References
Abalansa, S., El Mahrad, B., Vondolia, G. K., Icely, J., & Newton, A. (2020). The marine plastic litter issue: A social-economic analysis. Sustainability (Switzerland), 12(20), 1–27. https://doi.org/10.3390/su12208677 DOI: https://doi.org/10.3390/su12208677
Aless, Gallo, R., & Tosti, E. (2015). The Ascidian Ciona intestinalis a Model Organism for Ecotoxicological Bioassays. Journal of Marine Science: Research & Development, 5, 1-2. DOI: https://doi.org/10.4172/2155-9910.1000e138
Abdul Hamid, Z. & Che Din, W. F. (2022). Protecting the Biodiversity in the Ocean Surrounding Us - Is Plastic a Miracle or a Curse?-BusinessToday. Retrieved June 12, 2023, from https://www.businesstoday.com.my/2022/12/09/protecting-the-biodiversity-in-the-ocean-surrounding-us-is-plastic-a-miracle-or-a-curse/
Alves, H., Fernandes, C. & Raposo, M. (2016). Social Media Marketing: A Literature Review and Implications: Implications of Social Media Marketing. Psychology & Marketing. 33. 1029-1038. 10.1002/mar.20936. DOI: https://doi.org/10.1002/mar.20936
Arisandy, D., & Rudi, R. (2021). Perancangan Voice User Interface(VUI) Aplikasi Presensi Karyawan Dengan Speech Recognition. Jurnal SIFO Mikroskil, 21(2). https://doi.org/10.55601/jsm.v21i2.740 DOI: https://doi.org/10.55601/jsm.v21i2.740
Chai-Arayalert, S., & Puttinaovarat, S. (2021). A Digital Micro-Game Approach to Improve the Learning of Hand-Weaving Art and History. International Journal of Emerging Technologies in Learning (IJET), 16(08), 4. https://doi.org/10.3991/ijet.v16i08.19795 DOI: https://doi.org/10.3991/ijet.v16i08.19795
Chen, H.L., Nath, T.K., Chong, S., Foo V., Gibbins C. & Lechner A.M. (2021) The plastic waste problem in Malaysia: management, recycling and disposal of local and global plastic waste. SN Appl. Sci. 3, 437. https://doi.org/10.1007/s42452-021-04234-y DOI: https://doi.org/10.1007/s42452-021-04234-y
Chin, K. K. C., Mahanta, J., & Nath, T. K. (2023). Knowledge, Attitude, and Practices toward Plastic Pollution among Malaysians: Implications for Minimizing Plastic Use and Pollution. Sustainability, 15(2), 1164. DOI: https://doi.org/10.3390/su15021164
Ching, L.L. (1998). Marine Protected Areas and Tourism in Malaysia. Paper Presented at the IUCN Vietnam Consultation Meetings for Hon Mun Marine Protected Area, Nha Trang, Vietnam.
De Oliveira Pantoja, F., Batista Nogueira, J., Pereira Gonçalves, B., Barbosa de Alencar, D., & Oliveira Siqueira Júnior, P. (2019). Application of Games as Learning Tools in the Preservation of Streams in Amazonas. International Journal for Innovation Education and Research, 7(10), 827–836. https://doi.org/10.31686/ijier.vol7.iss10.1831 DOI: https://doi.org/10.31686/ijier.vol7.iss10.1831
Evans, M. A., Norton, A., Chang, M., Deater-Deckard, K., & Balci, O. (2013). Youth and Video Games. Zeitschrift Für Psychologie, 221(2), 98–106. https://doi.org/10.1027/2151-2604/a000135 DOI: https://doi.org/10.1027/2151-2604/a000135
Fauziah, S. H., Rizman-Idid, M., Cheah, W., Loh, K. H., Sharma, S., M.R, N., Bordt, M., Praphotjanaporn, T., Samah, A. A., Sabaruddin, J. S. B., & George, M. (2021). Marine debris in Malaysia: A review on the pollution intensity and mitigating measures. Marine Pollution Bulletin, 167, 112258. https://doi.org/10.1016/j.marpolbul.2021.112258 DOI: https://doi.org/10.1016/j.marpolbul.2021.112258
Harsono, A., Sanjaya, R., & Harnadi, B. (2021). Game Save The Sea! is an educational media to Prevent Water Pollution. Journal of Business and Technology, 1(2), 68. https://doi.org/10.24167/jbt.v1i2.3537 DOI: https://doi.org/10.24167/jbt.v1i2.3537
Harvey, F. (2020). Plastic waste entering oceans is expected to triple in 20 years. The Guardian. http://www.theguardian.com/environment/2020/jul/23/plastic-waste-entering-oceans-triple-20-years-research
Hassan, H. (2008). Ten Years After Asian Financial Crisis 1998: Tourism Growth in Malaysia. Integration Dissemination, pp: 51-56. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-going.html
IJsselsteijn, W. A., de Kort, Y. A. W., & Poels, K. (2013). The Game Experience Questionnaire. Technische Universiteit Eindhoven.
Jääskä, E., Lehtinen, J., Kujala, J., & Kauppila, O. (2022). Game-based learning and students’ motivation in project management education. Project Leadership and Society, 3, 100055. https://doi.org/10.1016/j.plas.2022.100055 DOI: https://doi.org/10.1016/j.plas.2022.100055
Jha, A.N. (2004). Genotoxicological studies in aquatic organisms: An overview. Mutat Res., 552(1-2): 1- 17, DOI: 10.1016/j.mrfmmm.2004.06.034. DOI: https://doi.org/10.1016/j.mrfmmm.2004.06.034
Lampropoulos, G., Anastasiadis, T., Siakas, K., & In, L. E. (2019). Digital Game-based Learning in Education: Significance of Motivating, Engaging and Interactive Learning Environments. In 24th International Conference on Software Process Improvement-Research into Education and Training (INSPIRE 2019) (pp. 117-127).
Madhumathi, J., Sinha, R., Veeraraghavan, B., & Walia, K. (2021). Use of “Social Media”—an Option for Spreading Awareness in Infection Prevention. Springer Nature – PMC COVID 19 Collection, 13(1), 14-31, doi: 10.1007/s40506-020-00244-3 DOI: https://doi.org/10.1007/s40506-020-00244-3
Mallick D., Tsang EPK., Lee J. C. & Cheang C.C. (2023) Marine Environmental Knowledge and Attitudes among University Students in Hong Kong: An Application of the Ocean Literacy Framework. Int. J. Environ. Res. Public Health. 20(6), 4785. https://doi.org/10.3390/ijerph20064785. DOI: https://doi.org/10.3390/ijerph20064785
Martin. (2020). What is the RAD Model? Phases, Advantages and Disadvantages. Guru99. Retrieved June 7, 2023, from https://www.guru99.com/what-is-rad-rapid-software-development-model-advantages-disadvantages.html
Martins, G., Gomes, G., Conceição, J. L., Marques, L., Silva, D. D., Castro, T., Gadelha, B., & de Freitas, R. (2020). Enhanced interaction. Enhanced interaction: audience engagement in entertainment events through the Bumbometer app. In Proceedings of the 19th Brazilian Symposium on Human Factors in Computing Systems (IHC '20). Association for Computing Machinery, New York, NY, USA, Article 13, 1–9. https://doi.org/10.1145/3424953.3426492 DOI: https://doi.org/10.1145/3424953.3426492
Mavrodieva A.V., Rachman O.K., Harahap V. B., & Shaw R. (2019). Role of Social Media as a Soft Power Tool in Raising Public Awareness and Engagement in Addressing Climate Change. Climate, 7(10), 122. https://doi.org/10.3390/cli7100122 DOI: https://doi.org/10.3390/cli7100122
Patrício Silva, A. L., Prata, J. C., Walker, T. R., Duarte, A. C., Ouyang, W., Barcelò, D., & Rocha-Santos, T. (2021). Increased plastic pollution due to COVID-19 pandemic: Challenges and recommendations. Chemical Engineering Journal, 405, 126683. https://doi.org/10.1016/j.cej.2020.126683 DOI: https://doi.org/10.1016/j.cej.2020.126683
Ó Briain, O., Marques Mendes, A. R., McCarron, S., Healy, M. G., & Morrison, L. (2020). The role of wet wipes and sanitary towels as a source of white microplastic fibers in the marine environment. Water Research, 182, 116021. https://doi.org/10.1016/j.watres.2020.116021 DOI: https://doi.org/10.1016/j.watres.2020.116021
Okumah, M., & Ankomah-Hackman, P. (2020). Applying conditional process modeling to investigate factors influencing the adoption of water pollution mitigation behaviors. Sustainable Water Resources Management, 6(2). https://doi.org/10.1007/s40899-020-00376-w DOI: https://doi.org/10.1007/s40899-020-00376-w
Triana, Y. S., Gunawan, H., Prasetyo, D., & Pangestu, K. (2020). Alat Bantu Pedoman Ibadah Umat Islam Melalui Aplikasi Zipedia Berbasis Mobile. Jurnal RESTI (Rekayasa Sistem Dan Teknologi Informasi), 4(1), 83–89. Retrieved from http://jurnal.iaii.or.id/index.php/RESTI/article/view/1508 DOI: https://doi.org/10.29207/resti.v4i1.1508
UNEP. (2023). Everything You Need to Know About Plastic Pollution. Retrieved June 12, 2023, from http://www.unep.org/news-and-stories/story/everything-you-need-know-about-plastic-pollution
Wardoyo, C., Satrio, Y., & Ma’ruf, D. (2020). Effectiveness of Game-Based Learning – Learning in Modern Education. KnE Social Sciences. DOI: https://doi.org/10.18502/kss.v4i7.6844
WWF. (2020). WWF Releases Report Proposing Effective Solution to Mitigate Plastic Pollution in Malaysia. Retrieved June 12, 2023, from https://www.wwf.org.my/?28105/WWF-Releases-Report-Proposing-Effective-Solution-to-Mitigate-Plastic-Pollution-in-Malaysia
Zheng, Y., & Liu, D. (2021). Research on marine pollution problems and solutions in China from the perspective of marine tourism. Journal of Marine Science, 3(1), 19-28. https://doi.org/10.30564/jms.v3i1.2599 DOI: https://doi.org/10.30564/jms.v3i1.2599
Zargham N., Bahrini M., Volkmar G., Wenig D., Sohr K., & Malaka R. (2019). What Could Go Wrong? Raising Mobile Privacy and Security Awareness Through a Decision-Making Game. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (CHI PLAY '19 Extended Abstracts). Association for Computing Machinery, New York, NY, USA, 805–812. https://doi.org/10.1145/3341215.3356273 DOI: https://doi.org/10.1145/3341215.3356273
Copyright (c) 2024 Mohamad Hafiz Khairuddin, Nurazian Mior Dahalan, Siti Alin Alia Binti Shukri, Mohd Rahmat Mohd Noordin, Anis Amilah Shari
This work is licensed under a Creative Commons Attribution 4.0 International License.
Author (s) should affirm that the material has not been published previously. It has not been submitted and it is not under consideration by any other journal. At the same time author (s) need to execute a publication permission agreement to assume the responsibility of the submitted content and any omissions and errors therein. After submission of revised paper in the light of suggestions of the reviewers, the editorial team edits and formats manuscripts to bring uniformity and standardization in published material.
This work will be licensed under Creative Commons Attribution 4.0 International (CC BY 4.0) and under condition of the license, users are free to read, copy, remix, transform, redistribute, download, print, search or link to the full texts of articles and even build upon their work as long as they credit the author for the original work. Moreover, as per journal policy author (s) hold and retain copyrights without any restrictions.