[1]
A. H. Abdul Halim, H. Hashim, M. Mohd Khir, N. A. Nordin, R. K. J. Hong, and N. L. Yoke Kei, “The Effectiveness of Gamified Augmented Reality in Higher Education: A Case Study of MARA 5.0 in a Public University”, IMBR, vol. 18, no. 3(I), pp. 63-71, Sep. 2026.